"Burger.i.doo" - An Innovative Education Game for the Assessment of Sustainability from Meat and Substitute Products in Science Education

Please use this identifier to cite or link to this item:
https://doi.org/10.48693/452
Open Access logo originally created by the Public Library of Science (PLoS)
Full metadata record
DC FieldValueLanguage
dc.creatorKorte, Tatjana-
dc.creatorOtte, Lars-
dc.creatorAmel, Henning-
dc.creatorBeeken, Marco-
dc.date.accessioned2024-01-25T09:01:11Z-
dc.date.available2024-01-25T09:01:11Z-
dc.date.issued2022-12-23-
dc.identifier.citationKorte, T.; Otte, L.; Amel, H.; Beeken, M. “Burger.i.doo”—An Innovative Education Game for the Assessment of Sustainability from Meat and Substitute Products in Science Education. Sustainability 2023, 15, 213.ger
dc.identifier.urihttps://doi.org/10.48693/452-
dc.identifier.urihttps://osnadocs.ub.uni-osnabrueck.de/handle/ds-2024012510275-
dc.description.abstractHow will we be fed in the future? Without a doubt, the recent development has to undergo a change, to stick to the aims of sustainable development. Modern agriculture is in the compulsion of its consumers’ behaviour and the constantly growing amount of food required for feeding the world population. This nutrition is taken into individual responsibility, but to be able to make decisions regarding sustainable nutrition, educational work is required. By determining the environmental impact of different ingredients, Burger.i.doo contributes to the Education of Sustainable Nutrition and empowers its gamers to gain and extend their knowledge about the consumption of capabilities. It is designed for students aged 14 to 18. The aim is to create the most sustainable burger, which is measured in five categories: greenhouse gas emission, water consumption, land use, price and taste, by comparing the different categories of vegan, vegetarian, pescetarian and different meat options of burgers. To evaluate the impact of the game, a survey was conducted. It shows that the key targets of the construction of the game are fulfilled: the gamers had fun, learned about the impact of food on the environment and the game had a positive influence on their environmental consciousness.eng
dc.relationhttps://doi.org/10.3390/su15010213ger
dc.rightsAttribution 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjecteducation gameeng
dc.subjectnutritioneng
dc.subjecteducation for sustainable developmentseng
dc.subjectnutritional impactseng
dc.subject.ddc540 - Chemieger
dc.title"Burger.i.doo" - An Innovative Education Game for the Assessment of Sustainability from Meat and Substitute Products in Science Educationeng
dc.typeEinzelbeitrag in einer wissenschaftlichen Zeitschrift [Article]ger
orcid.creatorhttps://orcid.org/0000-0002-2249-7295-
dc.identifier.doi10.3390/su15010213-
Appears in Collections:FB05 - Hochschulschriften
Open-Access-Publikationsfonds

Files in This Item:
File Description SizeFormat 
Korte_etal_sustainability-15-00213_2023.pdfArticle6,27 MBAdobe PDF
Korte_etal_sustainability-15-00213_2023.pdf
Thumbnail
View/Open


This item is licensed under a Creative Commons License Creative Commons